Skip to main content

Abstract Factory Pattern

Abstract Factory Pattern 


Gamma Categorization: Creational Design Patten
Summary: When the object construction is complicated, needing multiple arguments, we should create a separate function (Factory Method) or class (Factory), which is responsible for the creation of the all object.

Problem examples

Suport of multiple databases
Multiple data sources: Serial port, ethernet port, device driver
Diferent report types

Solution

Abstract class
Generalized interface
A Factory creates instances of the concrete classes

Sample Code

The abstract factory

public interface IPhotoFactory
{
    IAnaloguePhoto CreateAnaloguePhoto();
    IDigitalPhoto CreateDigitalPhoto();
}


The abstract products

public interface IAnaloguePhoto
{
    string GetName();
}

public interface IDigitalPhoto
{
    string GetName();
}

The concrete factories
public class CanonFactory : IPhotoFactory
{
    public IAnaloguePhoto CreateAnaloguePhoto()
    {
        return new CanonAnaloguePhoto();
    }

    public IDigitalPhoto CreateDigitalPhoto()
    {
        return new CanonDigitalPhoto();
    }
}

public class NikonFactory : IPhotoFactory
{
    public IAnaloguePhoto CreateAnaloguePhoto()
    {
        return new NikonAnaloguePhoto();
    }

    public IDigitalPhoto CreateDigitalPhoto()
    {
        return new NikonDigitalPhoto();
    }
}

The concrete products

public class CanonAnaloguePhoto : IAnaloguePhoto
{
    public string GetName()
    {
        return "Canon Analogue Photo";
    }
}

public class CanonDigitalPhoto : IDigitalPhoto
{
    public string GetName()
    {
        return "Canon Digital Photo";
    } 
}

public class NikonAnaloguePhoto : IAnaloguePhoto
{
    public string GetName()
    {
        return "Nikon Analogue Photo";
    }
}

public class NikonDigitalPhoto : IDigitalPhoto
{
    public string GetName()
    {
        return "Nikon Digital Photo";
    } 
}

The client

public class PhotoClient
{
    public enum Brand { CanonNikon};

    private IPhotoFactory photoFactory;

    public PhotoClient(Brand brand)
    {
        switch (brand)
        {
            case Brand.Canon:
                photoFactory = new CanonFactory();
                break;
                case Brand.Nikon:
                photoFactory = new NikonFactory();
                break;
        }
    }

    public string GetAnaloguePhoto() => photoFactory.CreateAnaloguePhoto().GetName();
    public string GetDigitalPhoto() => photoFactory.CreateDigitalPhoto().GetName();
}

Usage

var photoClient = new PhotoClient(PhotoClient.Brand.Canon);
WriteLine(photoClient.GetAnaloguePhoto());
WriteLine(photoClient.GetDigitalPhoto());

photoClient = new PhotoClient(PhotoClient.Brand.Nikon);
WriteLine(photoClient.GetAnaloguePhoto());
WriteLine(photoClient.GetDigitalPhoto());

Comments

Popular posts from this blog

Software Development

Software Development Agile Agile is an insurance policy for market changes. By designing your solution according to this methodology, your project remains flexible and is always ready for change. It is always better to correct the mistake early in the process. With this method, you keep your finger on the pulse of a dynamic market and changing user expectations. As a result, you can continuously adapt, change your strategy, and create a product that will be in demand by the target audience, even if preferences have changed during the development process. DevOps DevOps is one more way to optimize the development budget of your application. A key DevOps approach is that this practice and its culture allow team members to better interact with each other and the customer. The software development team and those responsible for the operation of the application share responsibilities clearly, and it helps you avoid shifting responsibilities from one team member to another. DevOps involves th...

SOLID (3/5) - Liskov substitution principle

  SOLID (3/5) - Liskov substitution principle Substitutability is a principle in object-oriented programming stating that, in a computer program, if S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e., an object of type T may be substituted with any object of a subtype S) without altering any of the desirable properties of the program (correctness, task performed, etc.). More formally, the Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called (strong) behavioral subtyping. It is a semantic rather than merely syntactic relation, because it intends to guarantee semantic interoperability of types in a hierarchy, object types in particular. using   System ; namespace   Liskov {      public   class   Rectangle     {          //public int Width { get; set; }   ...