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SOLID (2/5) - Open Close Principle

  SOLID (2/5) - Open Close Principle


In object-oriented programming, the open–closed principle states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"; that is, such an entity can allow its behaviour to be extended without modifying its source code.

using System;

namespace Invoice
{
    public abstract class Invoice
    {
        public virtual double GetInvoiceDiscount(double amount)
        {
            return amount - 10;
        }
    }
    
    public class FinalInvoice : Invoice
    {
        public override double GetInvoiceDiscount(double amount)
        {
            return base.GetInvoiceDiscount(amount) - 50;
        }
    }
    public class ProposedInvoice : Invoice
    {
        public override double GetInvoiceDiscount(double amount)
        {
            return base.GetInvoiceDiscount(amount) - 40;
        }
    }
    public class RecurringInvoice : Invoice
    {
        public override double GetInvoiceDiscount(double amount)
        {
            return base.GetInvoiceDiscount(amount) - 30;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Invoice FInvoice = new FinalInvoice();
            Invoice PInvoice = new ProposedInvoice();
            Invoice RInvoice = new RecurringInvoice();

            double FInvoiceAmount = FInvoice.GetInvoiceDiscount(10000);
            double PInvoiceAmount = PInvoice.GetInvoiceDiscount(10000);
            double RInvoiceAmount = RInvoice.GetInvoiceDiscount(10000);

            Console.WriteLine($"FinalInvoice value: {FInvoiceAmount}");
            Console.WriteLine($"ProposedInvoice value: {PInvoiceAmount}");
            Console.WriteLine($"RecurringInvoice value: {RInvoiceAmount}");
        }
    }
}

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